/graphic: Menu background animation optimization
For the Menu Background to look lively and interesting, we decided to animate it. The method was to animate the components of the background art in After Effect, then export them frame by frame .. We were so into making the animation, until we moved to the phase that we had to actually implement the animation ...
At frame rate (fps) 29.97, for that animation to be implemented, we have to export it into 108 images at 1920x1080 resolution, which weight 98MB in size, a real pain in the, hmm, face. And the thing is, it causes the game to lower its performance, which is really inconvenient.
We decided to export the animation of each component, separated them into layers (this is layer 7), lowerer the resolution down to 960x540. As a result, there are 10 layers to work with, each of them does have around 50 frames, but the size is effectively light: 2MB each. The total Menu Background Animation only weighs 25MB at the moment.
Get LILYPOP: Original Game
LILYPOP: Original Game
A horror bubble-popping journey marinated in intriguing abstract art and storytelling music.
Status | Released |
Author | Stardust 17 |
Genre | Adventure, Role Playing, Visual Novel |
Tags | Arcade, artgame, Dark, Horror, Ludum Dare 44, Music Production, NSFW, Singleplayer |
Languages | English |
Accessibility | Configurable controls |
More posts
- /to our current followersJul 15, 2019
- /launched!May 08, 2019
- /Full game pre-soft-launch: Open for sale until Sunday May 3rd!May 03, 2019
- /burn-out is real, the comeback and a new album!Nov 01, 2018
- /update: Animation, animation and animation!Sep 30, 2018
- /marketing: Latest Teaser is now LIVE!Sep 13, 2018
- /devlog 0209: This week's progressSep 02, 2018
- /demo-version of LilyPop is now live!Aug 25, 2018
Leave a comment
Log in with itch.io to leave a comment.